In what appears to be a major update for Valve’s Team Fortress 2 comes a bunch of bug fixes which will hope to remove various exploits found in certain maps. The latest post on the game’s official blog highlights what’s in store.
TF2 has been evolving since the day we released it back in 2007. Unfortunately, as players’ tactics and abilities have grown, so have the bugs and exploits in some of the maps. For example, since Badwater shipped in The Heavy Update, TF2 has added more than 140 weapons to the game, some of which introduced new capabilities: sentry jumping, rocket jumping with no health cost, the ability to pick up and move your buildings. All of these are just a fraction of the many ways players can now turn maps like Badwater upside down.
As a result of the new features players started to discover that they could sentry jump and rocket jump their way above buildings and gain a certain advantage over the opposing team by camping behind the spawn. “While we love players coming up with new and inventive ways to win, let’s face it: It’s never fun to be gunned down from above and behind.” reads the blog post.
So hopefully over the next few weeks we’ll see this update roll out and things will be back to how they were. Along with the list of fixes as long as a giants.. arm, we’ve got two new community made Capture Point maps: Process and Standin. “Beyond a great polish, both of these maps offer unique and exciting gameplay; Process with its five streamlined Capture Points and Standin with its triple Cap Point free-for-all.”.
There’s no clear date for when this update is scheduled for release, so we’ll keep an eye and update this post as soon as we know!