I’m a big fan of Zombie Studios, they’ve brought out some cracking games like Blacklight: Retribution and Special Forces: Team X and I’m super exited (sort of) to hear about their latest venture – Daylight – a brand new game built on the Unreal Engine 4 that’s set to revive the horror game genre.
Daylight isn’t going to be just another linear-same-old horror survival game, this game sets to bring back the intense horror and fear that we used to get from the horror genre. What makes this game unique is that every aspect of the level each time you play is randomly generated. No matter how many times you play the game no two experiences will be the same.
You play as a woman who’s just woken up in a strange place and with only your mobile phone light to guide you, you have to navigate dark halls and buildings collecting clues to find out the reason why you’re there. Creative director and studio head Jared Gerritzen spoke to IGN at DICE “The way the story unfolds is we have all these elements where you can pick up documents and case files, but also your phone gets possessed and it plays recordings from the past. So there’s so many different elements we’re able to use that allow players to get all this information, but the way that we’re going to do it it’s programmatically, procedurally given to the player.”
In Daylight there are no combat elements, all you have is your mobile phone with the necessary tools needed to progress through the game (like a compass) but if you’re getting attacked by a poltergeist or whatever you’re screwed and you must run away. The game is said to only last around 30 minutes, but to truly understand the story you have to replay it several times to collect more things that you may have missed last time round, and though it’s scary, it’s more psychological than things making you jump.
Some of you might be scoffing at the screen now because it does sound familiar to the popular Slender game, but it’s not quite the same as the games writer Jessica Chobot explains; “There’s a few things, like Slender and whatnot, but nothing high-quality that would make you want to go out there and say ‘wow, this is the next step in this evolution.’ For me, at least, from a writer’s perspective, it was kind of an homage to the things that I really enjoy as far as horror genre games up to that point. It’s worked out really well. I’m excited to see people get back into that vibe again, hopefully, with our game.”
With the quality of games that Zombie Studios comes out with, I’m super excited to see how this game plays, and how well someone as easily scared as I am gets on with the game.